For the sake of transparency, we’ve been thinking about this. I’ll try to explain in detail to prevent the wrong point(s) from coming across and to hopefully hint at what to expect in the near future.
We’ve recently (~couple weeks ago) looked into creating a VSC plugin to work with Teverse in a streamlined way. Streamline as in fluid, easy-to-use where the developer can get the most out of the engine without being overwhelmed.
The VSC plugin would “compile” your workspace (local machine file structure) and output a place file that can be ran using Teverse’s engine. However, this was meant to act as a test suite or toolchain addition if you will rather than a core component of how the player plays games.
To see this as an entirely isolated environment, seems rather powerful in my view. Thus, allowing games to be able to be published with platforms like Steam in an Indie capacity.
As @Jay stated, this is definitely something we’ll keep ahold of. No promises but, we’ll make the effort to consider this in a level-head capacity weighing out the odds, possible impacts and possible freedom this may or may not give developers.
Thank you for taking the time to post this feature request and I hope that others on this platform continue to do the same. Teverse is all about freedom to developers and one of the few ways we’re able to ensure, is to hear from our community.
Transparency is a powerful thing.